Nicolas Bloom

Character & Game Designer

BattleQuest

How I lead a team for the first time to take a board game concept from an idea to a real working prototype.

Duration: 1 Month
Team Size: Four
Engine: n/a<
Roles: Project Head, Lead Gameplay Designer
Skills Used/Obtained: Game Balancing, Long-Term Project Planning, Project Leadership
Writing: Wrote flavor text for a variety of different cards
Project Management: Regularly checked in with different project departments to monitor and encourage progress

The Team

Out of all of the games I have made and published here, this is the one I am the most proud of due to the leadership and teamwork skills I gained and demonstrated throughout the process. BattleQuest started as a pitch I conceptualized for a Game Design course that received enough support to be greenlit for prototyping – and it was one of four out of fifteen different ideas to do so. Through this project, I learned how to lead a team and how to plan out sprints and deadlines, and how to accommodate when those deadlines are not met. I learned that giving the design team a bit of leeway and room for suggestion is definitely a good thing, as simply giving them the general idea of what I wanted allowed for them to build on it and improve upon it, creating a wonderful board game in the process.

While there is no download link due to the physical nature of the game, I have recorded a gameplay explanation video using a tabletop game simulation:

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