How I created an enthralling and complex murder mystery story using the Twine program.
Team Size: Two
Engine: Twine
Roles: Lead Programmer, Lead Writer
Skills Used/Obtained: Coding (SugarCube), storyboard writing, dialogue writing
Writing: Storyboarded, scripted, and wrote a compelling story featuring dialogue from various unfamiliar character types
Twine Editor Dialog Tree
Teaming up with a friend, Payton Grady, we created a murder mystery game based on my love for the murder mystery genre and also that I happened to be taking a course focusing on the genre that year.
Leveraging much of what I discovered in that course – and many personal experiences with mystery novels – I scripted characters Payton created into an intricately detailed story of the death of a close friend of the town mayor that threatened the mayor as well. As an added twist, I also developed a tricky secret ending, along with a cleverly hidden hint as to how to activate it.
I learned how to write several character types that I never had experience with before, including an alcoholic named Ben Harlow, who was particularly difficult to write as I have never partaken in the consumption of alcohol. Nevertheless, despite the hurdles and obstacles I faced writing the program, I managed to finish three days ahead of schedule, using that extra time to thoroughly check and re-check my work in both story development and operational design.