Nicolas Bloom

Character & Game Designer

Game Jam Submissions

The following games are my submissions (or submissions I collaborated on) for Game Jams, a timed game prototyping challenge with a variety of themes hosted on itch.io.


Slime Control: The Goo Getaway – Unity

The first Game Jam where I put my character design skills to the test, Slime Control: The Goo Getaway was a submission for the Metroidvania Month Game Jam that was ranked number 41 out of 132 submissions. Alongside designing and animating the player character and one of the enemies, I also contributed some VFX art for the game’s enemies and boss fight – and even pitched the initial game concept. While this was my first game jam in a long time working with a team I was unfamiliar with, I made sure to keep communication open and frequent with the rest of the team – especially the coding department that had to implement the animations I made.

Play the game in browser on itch.io here.


A Mystical Perspective – Twine

A Mystical Perspective landscape background design

A Mystical Perspective is a text-based game jam submission where our goal was to make a forest-themed game with no trees whatsoever so I decided to try my hand at background artwork. Due to the nature of the Game Jam, our time was limited and — thanks to the outbreak of COVID-19 — communications with my teammate were limited as well. Taking inspiration from numerous sources, I designed a set of colorful and meaningful landscapes for the game.

Download on itch.io here.


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