Hi there!
My name is Nicolas Bloom and I’m a game designer with an eye for the visual arts and character design. I’ve been designing characters for fun since I could first draw, expanding to bring my characters to life with articulated paper origami figures I could include in play with my younger siblings. My paper character collections sometimes numbered in the hundreds, and the stories we played out in concert with other are probably too numerous to count. But imaginations were stretched, and the participants were entertained — for hours and hours on end. Now I hope to do the same thing for much larger audiences.
My experiences are not limited to just character design. I’ve worked in environmental design, narrative design, and I’ve lead an entire game design team to build a successful board game prototype. In addition, through my courses as an undergraduate student at High Point University and my own side projects, I’ve become familiar with working with Autodesk 3DS Max, Unreal Engine, C++, and many more programs and coding languages. Through the HPU Communication and Business Leadership Master’s program, I have learned to speak and write more effectively for an audience.
In my free time, I’ve familiarized myself with programs and languages like the coding language C#, the art and image editing program Paint.NET, the drawing and painting program Clip Studio Paint, and the grid-based map-making program Tiled.
I hope you’ll have a look through my project and portfolio entries featured here and, if you like what you see, send me a message and let’s start a conversation!
Nicolas
Email: nbloom17@gmail.com
LinkedIn: https://www.linkedin.com/in/nicolasbloom/
GitHub: https://github.com/ChampionNBloom
Itch.io: https://championnbloom.itch.io/